Libiconv is one of the most useful and famous libraries that converts texts between encodings and has been developed under GNU projects. However, now it does not provide the way to build it with Microsoft Visual Studio but with gcc. Before, it had provided but now stopped explaining how to build it with Microsoft Visual Studio. However, many of the computer programmers are using Microsoft Visual Studio and want to build
libiconv with Microsoft Visual Studio. So, this article is about how to build
libiconv with Microsoft Visual Studio. If you can build
libiconv with Microsoft Visual Studio, you will be able to change various compilation options and build it in order to optimize
libiconv according to your preference and needs.
If you have no idea about
libiconv, you can refer to it here or you can Google for it. You may be confused with
Iconv is the executable program that uses
libiconv is the library for converting text strings between two different encodings. This article is related to
libiconv. However, this article is not about
libiconv but about how to build
libiconv with Microsoft Visual Studio. The GNU library
libiconv is under LGPL license. So, you have to be really careful when you use
libiconv for your commercial use or when you don't want to publicize your source code. About LPGL license, you can refer here.
How to Get the Source Code of libiconv
At the moment, the most recent version of
libiconv is 1.14. You can download the source code of
libiconv 1.14 here and here. Of course, you can get the older versions of
How to Build
I am going to explain the case of Microsoft Visual Studio 2010 professional edition but the explanation can be applied to the earlier versions of Microsoft Visual Studio and to the express edition of each of them.
You download the most recent version of
libiconv which is 1.14 from here or here. And unzip the downloaded file "libiconv-1.14.tar.gz" on your certain folder.
You run your Microsoft Visual Studio. Then, you make a new
WIN32 project. Let's say "
libiconv" as the project name. Check to create directory for solution. Choose DLL as the application type and check Empty project for additional options. Click the button "finish" to generate the new project.
Now, you have to copy some files from the folders generated by unzipping "libiconv-1.14.tar.gz" to the project folders. To build "
libiconv", you need to compile three files "localcharset.c", "relocatable.c" and "iconv.c". That is the key idea!
Copy three files "relocatable.h", "relocatable.c" and "iconv.c" in the folder "...\libiconv-1.14\lib\" to the project folder "...\libiconv\libiconv\".
Copy "...\libiconv-1.14\libcharset\lib\localcharset.c" to the project folder "...\libiconv\libiconv\".
Copy "...\libiconv-1.14\libcharset\include\localcharset.h.build.in" to the project folder "...\libiconv\libiconv\" and then, rename the copied "localcharset.h.build.in" to "localcharset.h.
Copy "...\libiconv-1.14\windows\libiconv.rc" to the project folder "...\libiconv\libiconv\".
Make folder "include" under the project folder "...\libiconv\" so to make "...\libiconv\include".
Copy "...\libiconv-1.14\include\iconv.h.build.in" to the project include folder "...\libiconv\include" and then, rename the copied "iconv.h.build.in" to "iconv.h".
Copy "...\libiconv-1.14\config.h.in" to the project include folder "...\libiconv\include" and then, rename the copied "config.h.in" to "config.h".
And then, copy all the header files (*.h) and definition files (*.def) in the folder "...\libiconv-1.14\lib" to the project include folder "...\libiconv\include".
Now, you have to add existing items to the project "
libiconv" that we made at the second step. Execute "project > Add Existing items..." at the main menu to add existing items to the project.
You can make 64-bit platform through configuration manager in order to generate libiconv.dll for 64-bit system. You can also make two other configurations "
ReleaseStatic" and "
DebugStatic" in order to generate
libiconvStatic.lib as a static link library.
At the project properties, change Output Directory as "$(SolutionDir)$(Configuration)_$(Platform)\" and Intermediate Directory as "$(SolutionDir)obj\$(ProjectName)\$(Configuration)_$(Platform)\".
Change Include Directories as "..\include;$(IncludePath)":
You have to add "
BUILDING_LIBICONV" and "
BUILDING_LIBCHARSET" to Peprocessor Definitions of all Platforms and of all configurations.
You'd better set Runtime Library to "Multi-threaded" when building dynamic link library libiconv.dll. Then, the dependency on VC Runtime library can be controlled by the applications that will be built and dynamically linked with libiconv.dll because libiconv.dll does not need VC Runtime library but only the application that uses libiconv.dll may or may not need VC Runtime library. However, when building the
static link library libiconvStatic.lib, you can choose Runtime Library option for libiconvStatic.lib depending on the application that uses libiconvStatic.lib.
You have to change Precompiled Header option to "Not Using Precompiled Headers".
Now, it is the time to tweak the source code of the
Open libiconv.rc with text editor or the source code editor of Visual Studio IDE by double-clicking libiconv.rc in the Solution explorer and insert some code at line 4 as follows:
#define PACKAGE_VERSION_MAJOR 1
#define PACKAGE_VERSION_MINOR 14
#define PACKAGE_VERSION_SUBMINOR 0
#define PACKAGE_VERSION_STRING "1.14"
You may be asked to change Line endings to "Windows (CR LF)". Then, let it do so. It will be more convenient for you if you mainly use Windows.
Open localcharset.c and delete or comment the lines 76 - 79 as follows:
Open iconv.c and delete or comment the lines 246 - 248 and add three lines there as follows:
size_t iconv (iconv_t icd,
const char* * inbuf, size_t *inbytesleft,
char* * outbuf, size_t *outbytesleft)
Open localcharset.h and delete or comment the lines 23 - 27 and add 7 lines there as follows:
#define LIBCHARSET_DLL_EXPORTED __declspec(dllexport)
#define LIBCHARSET_DLL_EXPORTED __declspec(dllimport)
Open config.h in the project include folder "...\libiconv\include" and delete or comment the lines 29 - 30 as follows:
Otherwise you can redefine
EILSEQ as good substitute value.
Open iconv.h in the project include folder "...\libiconv\include" and delete or comment the line 175 and add 1 line as follows:
Delete or comment the line 128 and add 1 line as follows:
Delete or comment the lines 107-108 and add 2 lines as follows:
Delete or comment the line 89 and add 2 lines as follows:
extern LIBICONV_DLL_EXPORTED size_t iconv (iconv_t cd, const char* * inbuf,
size_t *inbytesleft, char* * outbuf, size_t *outbytesleft);
Delete or comment the lines 26 - 31 and add 8 lines as follows:
#define LIBICONV_DLL_EXPORTED __declspec(dllexport)
#define LIBICONV_DLL_EXPORTED __declspec(dllimport)
extern LIBICONV_DLL_EXPORTED int _libiconv_version;
How to Use
When you use newly built
libiconv, the only header file that you need is iconv.h. You will need to link either the import library libiconv.lib or the
static library libiconvStatic.lib in your project property or write the code in one of your source file as follows:
#pragma comment (lib, "libiconv.lib")
#pragma comment (lib, "libiconvStatic.lib")
In the source of the application that uses this library either libiconv.dll or libiconvStatic.lib, if you don't define anything but only include iconv.h, your application will use libiconv.dll while it will use libiconvStatic.lib if you define
USING_STATIC_LIBICONV before you include iconv.h in your application as follows:
libiconv is under LGPL licence. So, the tweaked
libiconv has also to be under LGPL. If you develop any application that uses
libiconv, you have to be careful about copyright issues. If your application is linked with libiconv.dll dynamically, you don't have to publicize your source code of your application. However, if your application is linked statically with libiconvStatic.lib, you have to publicize either the source code of the application or the object files (*.obj) of the application so that others can build the application that is linked statically with the library under LGPL license.
I like programming.
I am teaching at AUCA (American University of Central Asia) now.