<pre lang="C#">I have problem with this visual c# uwp code when I am trying to save to text file with raspberry pi 3 with Windows 10 IoT.
var path = @"urls.txt";
var folder = Windows.ApplicationModel.Package.Current.InstalledLocation;
var file = await folder.GetFileAsync(path);
var lines = await Windows.Storage.FileIO.ReadLinesAsync(file);
(lines) = textBoxRadio.Text;
(lines) = textBoxRadio2.Text;
await Windows.Storage.FileIO.WriteLinesAsync(file, lines);
Following error message appears
Unhandled exception at 0x75DC0D6F (twinapi.appcore.dll) in blinky.exe: 0xC000027B: An application-internal exception has occurred
(parameters: 0x038CF1D0, 0x00000001). occurred
and the application halted.
No, I checked with my boss and he said it's not urgent at all.
This isn't any more of a question than your vague posting in QA. There isn't any need to cross post all over the place. And, "I'm doing my project" means nothing to us and isn't an answer to question that anyone has asked you so far.
I'm investigating and exploring what technology to recommend for our development team's mobile application development. I have previous experience using Xamarin.Android (but not Xamarin.Forms), and my manager has previous experience with Telerik Platform (but not NativeScript).
We're looking to build fairly straight-forward apps with limited use of the device's capabilities in the future (e.g. the camera). The apps we have are currently responsive web pages but we want to start using some of the device features hence why we want to write apps.
From my own explorations thus far.
- Uses C# which we are already familiar with
- I have previous experience with Xamarin.Android
- It's part of Visual Studio
- It has great integration with the .NET ecosystem
- You need to write separate code for all device specific functionality
- You need to download and install the Windows Phone emulators to develop for the Windows Phone (which has thus far failed on my dev PC as I need to enable virtualisation in my BIOS)
- You need a Mac to develop for iOS
At the time of writing I have only managed to get a basic Android device running in the VS IDE
- One codebase for all mobile platforms
- Access to the NPM ecosystem of modules
- No support for Windows Phone (although Telerik have stated that this will be addressed in a future release)
I really like Xamarin.Forms but so far Telerik NativeScript seems easier to use with some great debugging tools and clean and consistent UI.
I've been looking into both tools over the last few days and they both have their pros and cons, so I'd appreciate any thoughts from others who may have ideas, suggestions, thoughts etc.
"There are two ways of constructing a software design: One way is to make it so simple that there are obviously no deficiencies, and the other way is to make it so complicated that there are no obvious deficiencies. The first method is far more difficult." - C.A.R. Hoare
Thanks for this, it's really useful. I'm currently looking into different types of mobile responsive development and design. Would be interested to know what you think of this articleI found online.
I am new to the world of app development, do you agree with the fonts recommended that are recommended in the above article?
The sh*t I complain about
It's like there ain't a cloud in the sky and it's raining out - Eminem
~! Firewall !~
For mobile friendly website whatever your content is. you should compressed all high resolution images & banners. It is increase you user experience, it is the best way to optimize your animated design for mobile devices.
I select Blank App (Xamarin.Forms.Portable) and click OK. It then starts creating 4 projects.
I get prompted to connect to a Mac. No.
I get prompted for the target (Win 10 is the only choice)
I get the message "A problem was encountered creating the sub project 'App1.Windows'. This project requires a Visual Studio update to load. Right-click on the project and choose "Download Update"."
VS is still busy creating things so I can't click Download Update yet so I click OK
VS finishes creating things.
I look for "Download Updates" on the Windows project - it's not there
All 4 projects are there - PCL, Droid, iOS, and Windows. So I try to compile.
Now the fun begins. I get 37 compilation errors, all in the Android project.