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It looks like the abstract is taken from the intro. And that the first image (the histogram) is a copy of the last one but only belongs at the end.
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That's another point. Which should be said to the author. I mean the format issues with the code snippets, it sadly is something that often happens, when blogs get fed.
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
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When you type something into the comment box before clicking on something other than "Approve", where does the comment go? I've never seen these comments from anyone else. Is there a way for moderators to see them? Can the author see them, or do you have to add a comment to the article itself?
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We moderators can see more things than normal users, yes. But there is not "Poll results" of the clicks to be seen.
It is approved and we can see, who approved it.
Or it is nuked, and we can see, who nuked it (this is not always consistent, but that's another history)
User should get a notification about the results (approved / nuked and reason), but if it says the clicks of the options... no idea, that have been added relative recently and I my last Tip is older than that.
About the moderation board... Do you sometimes see messages i.e. "not an article", "format issues" or similars by other people? Then you see the same board, than I can see.
When you post something in the comment by voting then it auto generates a message in the board with "My Vote of X" and the body is your comment of the vote box.
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
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@sean-ewington
I can see articles/tips/blogs (but not posts) that need to be approved, as well as the reviewers who voted on them and how. But when I approve an article, or say that it should be a tip, or that it has formatting issues or whatever, there's a box where I can enter comments before clicking on my selection. And I'm wondering where comments typed into that box go, because I never see them afterwards, and never see any from other reviewers. It's similar, but not the same, as the comment you can enter when voting on an article.
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Greg Utas wrote: (but not posts) that need to be approved That's protectors only. The spam filters. We have to choose, let it through or send it to limbo.
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
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If it's the reporting box, it gives me a little not when I look at the report itself. Very helpful.
Thanks,
Sean Ewington
CodeProject
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Deeksha beat me to it.
Thanks,
Sean Ewington
CodeProject
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Hello, I am experiencing this again, but I forgot how did I solve it the last time
I have an article to publish and most of the images are wider than 640/700 px. So I would like to upload the original images and to restrict their width to 640 by width tag. But I want users to be able to click on them and see the image in original size. This is important especially for bigger screenshots with code. I initially did that like < a href="address_of_bigimage.png" >< img src="smallimage.png" />< a/> (there are some spaces put in the html part only for this comment, so that it appears as html and not be autoformatted).
Can this be done in an easier manner? If not, what will be the address of all images for the article - it should be code project domain, then KB (knowledge base) and then some number I guess?
Thanks in advance
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Hi,
Please let me know is the usage of UTM tags in the articles allowed?
Thanks.
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If you are promoting or advertising something in the Editorial section, no.
Thanks,
Sean Ewington
CodeProject
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ok.
Thanks for the clarification.
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The guy from a couple of posts below doesn't learn...
Still feeding with broken format
(In moderation)
Create, attach and mount a managed disk to an Azure Linux Virtual Machine[^]
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
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Beautified.
Thanks,
Sean Ewington
CodeProject
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Thank you.
But is it not a bit too much work, if you have to beautify each of his posts?
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
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I can't think of a blog entry I haven't had to beautify. Possibly ever. That's the way it is.
Thanks,
Sean Ewington
CodeProject
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Sean Ewington wrote: That's the way it is. a ha a ha, I like it a ha, a ha
OK, then. I'll continue with the heads up
M.D.V.
If something has a solution... Why do we have to worry about?. If it has no solution... For what reason do we have to worry about?
Help me to understand what I'm saying, and I'll explain it better to you
Rating helpful answers is nice, but saying thanks can be even nicer.
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Hi there,
I need help with the implementation
I have the following situation. I have been writing about a mouse and keyboard emulation program for months, in which I want to control mouse and keyboard input using a gamepad. So far everything is working fine.
I want to have access to the settings in a game to be able to fine-tune settings such as timing by double-clicking or triple-assigning a button. Mouse speed and acceleration should also be adjustable via these settings. As I said, everything was great until then.
If I now start the game Exclusive Fullscreen or just fullscreen and open the overlay and the overlay gets the focus, the game will automatically be minimized and everything looks very dirty.
My ideal was that the game behaves like the NVidia overlay. So if it loses focus, it remains maximized and goes into a pause mode, so to speak. I've tried so many things and I'm really at a point where I don't know what to do. I am a beginner and have taught myself everything so far. That means I'm not a professional and I don't know all of the apis and how to use them. I recorded the global events once to see what happens when a game runs, and I call the NVidia overlay with ALT + Z.
The result was
Code:
11: 10.13.804Window: TESV Title = OleMainThreadWndName X: 0, Y: 0 --- EVENT_OBJECT_CREATE
11: 10.13.825Window: TESV Title = Default IME X: 0, Y: 0 --- EVENT_OBJECT_CREATE
11: 10.13.829Window: TESV Title = Skyrim X: 0, Y: 0 --- EVENT_OBJECT_CREATE
11: 10.13.833Window: TESV Title = Skyrim X: 0, Y: 0 --- EVENT_OBJECT_SHOW
11: 10.13.838Window: TESV Title = Skyrim X: 0, Y: 0 --- EVENT_SYSTEM_FOREGROUND
11: 10.13.845Window: TESV Title = CicMarshalWnd X: 0, Y: 0 --- EVENT_OBJECT_CREATE
11: 10.13.853Window: TESV Title = CicMarshalWnd X: 0, Y: 0 --- 2147483440 << Dont know these event
11: 10.13.859Window: TESV Title = X: 0, Y: 0 --- EVENT_OBJECT_CREATE
11: 10.13.862Window: TESV Title = MSCTFIME UI X: 0, Y: 0 --- EVENT_OBJECT_CREATE
11: 10.13.867Window: TESV Title = Skyrim X: 0, Y: 0 --- EVENT_OBJECT_FOCUS
11: 10.13.883Window: TESV Title = Skyrim X: 0, Y: 0 --- EVENT_OBJECT_LOCATIONCHANGE
11: 10.13.908Window: TESV Title = Default IME X: 0, Y: 0 --- EVENT_OBJECT_CREATE
11: 10.13.912Window: TESV Title = D3DProxyWindow X: 0, Y: 0 --- EVENT_OBJECT_CREATE
11: 10.13.916Window: TESV Title = D3DProxyWindow X: 0, Y: 0 --- EVENT_OBJECT_SHOW
11: 10.13.925Window: TESV Title = Default IME X: 0, Y: 0 --- EVENT_OBJECT_CREATE
11: 10.13.928Window: TESV Title = DIEmWin X: -1, Y: -1 --- EVENT_OBJECT_CREATE
11: 10.13.936Window: TESV Title = Skyrim X: 0, Y: 0 --- EVENT_OBJECT_REORDER
11: 10.13.940Window: TESV Title = Skyrim X: 0, Y: 0 --- EVENT_OBJECT_LOCATIONCHANGE
11: 10.19.405Window: TESV Title = Default IME X: 0, Y: 0 --- EVENT_OBJECT_CREATE
11: 10.19.409Window: TESV Title = BE4025FB-44A7-44a8-9A6E-10FA8128031B X: 0, Y: 0 --- EVENT_OBJECT_CREATE
11: 10.24.473Window: TESV Title = X: 0, Y: 0 --- EVENT_OBJECT_DESTROY
These are the messages from the game (Skyrim) and also any other game only nadere window names when I open the NVidia overlay (ALT-Z)
and that the news when I open the overlay (ALT-Z) without a game
Code:
11: 27.25.198 Windows: NVIDIA Share Title = NVIDIA GeForce Overlay DT X: 0, Y: 0 --- EVENT_OBJECT_SHOW
11: 27.25.218 Windows: NVIDIA Share Title = NVIDIA GeForce Overlay DT X: 0, Y: 0 --- EVENT_SYSTEM_FOREGROUND
11: 27.25.233 Windows: NVIDIA Share Title = NVIDIA GeForce Overlay DT X: 0, Y: 0 --- EVENT_OBJECT_FOCUS
11: 27.30.674Window: NVIDIA Share Title = NVIDIA GeForce Overlay DT X: 0, Y: 0 --- EVENT_OBJECT_HIDE
11: 27.30.687Window: NVIDIA Share Title = NVIDIA GeForce Overlay DT X: 0, Y: 0 --- EVENT_OBJECT_LOCATIONCHANGE
Please need help. I´m Using VB.Net or C#
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Normally i report these kind of things as format/layout issues, but may be i missed that.
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More required?
"These people looked deep within my soul and assigned me a number based on the order in which I joined."
- Homer
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yes absolutely! 
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I can't see any issue. All your articles are available from here and do not exhibit the symptom you are describing.
"Five fruits and vegetables a day? What a joke!
Personally, after the third watermelon, I'm full."
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