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GeneralRe: Aide pour un programme langage c Pin
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GeneralRe: Aide pour un programme langage c Pin
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GeneralRe: Aide pour un programme langage c Pin
trønderen11-Jan-23 7:23
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GeneralRe: Aide pour un programme langage c Pin
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GeneralRe: Aide pour un programme langage c Pin
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GeneralRe: Aide pour un programme langage c Pin
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GeneralRe: Aide pour un programme langage c Pin
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QuestionAppropriate Algorithm for Influencers Ranking Pin
learn zhishi5-Sep-22 21:01
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AnswerRe: Appropriate Algorithm for Influencers Ranking Pin
Gerry Schmitz29-Oct-22 14:32
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GeneralWhere To Begin - Excel Manipulation Pin
(Mike) ipscone 19-May-22 13:14
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GeneralRe: Where To Begin - Excel Manipulation Pin
Richard MacCutchan19-May-22 21:53
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GeneralRe: Where To Begin - Excel Manipulation Pin
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GeneralRe: Where To Begin - Excel Manipulation Pin
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GeneralRe: Where To Begin - Excel Manipulation Pin
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GeneralRe: Where To Begin - Excel Manipulation Pin
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GeneralRe: Where To Begin - Excel Manipulation Pin
(Mike) ipscone 20-May-22 6:39
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GeneralRe: Where To Begin - Excel Manipulation Pin
Richard MacCutchan20-May-22 7:09
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GeneralRe: Where To Begin - Excel Manipulation Pin
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GeneralRe: Where To Begin - Excel Manipulation Pin
Gerry Schmitz21-May-22 6:30
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GeneralRe: Where To Begin - Excel Manipulation Pin
Mirzakhmet Syzdykov10-Nov-22 10:34
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QuestionCreating paths in a 2D array Pin
Member 1561542626-Apr-22 2:18
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AnswerRe: Creating paths in a 2D array Pin
Randor 26-Apr-22 18:48
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Syed Mubashshir Hasan5-Oct-22 23:50
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QuestionVirtual sports algorithms. How it works? Pin
Cryptocurrency3-Apr-22 20:45
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AnswerRe: Virtual sports algorithms. How it works? Pin
Gerry Schmitz26-Apr-22 7:00
mveGerry Schmitz26-Apr-22 7:00 
The "random number generator" (i.e. dice, before computers), and the probabilities of a certain event happening are what determine the outcome.

There are always a number of possibilities: winning, losing, completely defeated, routed, etc.; based on the scenario.

Based on other factors (numerical superiority, morale, condition, prior movements, weather, etc) the probability of a certain outcome is predicted (using prior history) and a possible result and consequence is assigned. The probably of a certain (dice) throw is then matched to the relative probability of the events to predict. One can use as many "dice" (random numbers) as are needed to cover the spread.

The throw is made, the number is matched to the probability assigned to a given outcome, and you have a result.

The key is that the probability of a given event varies with the factors in effect at that given time. You obviously need to capture (or simulate) all those factors in order to make a realistic "game".


"Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I

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