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Haha, sorry, I couldn't resist. I could use some guides to common graphics techniques, e.g. selecting by colour, making a flat round button look '3d' by gradienting its edges, etc. I've been given some example images that are plain line drawings, and I need to add some pizzaz, enough to avoid breaking budget by hiring a designer. I'll be using either the Gimp or Paint.NET, and Expression Web and Blend.
moved on Friday, July 18, 2008 7:44 AM
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Not quite what I had in mind, but amazingly cool. Thanks!
I was thinking more along the lines of using images as buttons, probably implemented as ImageButton controls, but I'm sure if I get halfway with the image, and place it on a cool, glassy button, I'll have a winner.
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Graham's site suggestion looks cool. I'd use that.
When I had to draw some nice looking buttons a while back (I used WPF to generate them - I find typing easier than drawing ), I based what I did from several of these tutorials[^]. they give you an idea what kind of shapes and gradients you need to build up a good 3d squishy/glassy look with highlights and stuff, and you just improvise a bit from there.
Simon
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I do remember a site that analyzes how Vista Aero stuff is drawn on a pixed/shade/line level. Can#t find it anymore, though.
at least I found this[^]
Also, the Windows User Interface guidelines have at least some material about it.
The linked site seems to have way more of it[^]
We are a big screwed up dysfunctional psychotic happy family - some more screwed up, others more happy, but everybody's psychotic joint venture definition of CP blog: TDD - the Aha! | Linkify!| FoldWithUs! | sighist
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Try meby this : www.pixel2life.com
What I normally do when i need to make my app "pimp" - is to screenshot few fancy sites or apps and crate a unique look and feel in paint... then reduce the size of the bitmaps in Gimp 
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Hi
I am working on project related to optimal travelling solution.
i have to draw map of world on computer screen using latitude and longitude.
Can someone help me regarding this problem?????
Thanx
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aadilali wrote: I am working on project related to optimal travelling solution.
http://en.wikipedia.org/wiki/Great-circle_distance[^]
_________________________
Asu no koto o ieba, tenjo de nezumi ga warau.
Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."
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what do you mean by this?????
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the shortest distance between two points on a map representing the globe (latitude and longitude) is through great circle distances. If you are plotting any kind of traveling solution, the optimal path is via the great-circle calculation.
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Hi!
I am a new in DirectX ver. 9.0.
How can I draw a 3d circle? Please help me
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First, learn to draw a 2D point...
(a circle is a 2-dimensional shape, by definition it exists on a single plane. Are you asking for a sphere?)
Citizen 20.1.01 'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'
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Exactly I want to draw a wheel whose inner portion has nothing.
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If you want to rotate or tilt the wheel (or alter the view perspective) you probably want to create a mesh and texture it. This is tedious stuff to code, and many programmers use an Auto-CAD program to create the mesh file. A wheel wouldn't be that difficult to code, but programatically applying the texture so that it looks professional is not a trivial task.
If, however, the wheel isn't going to move (tilt or rotate), creating a static image and just displaying it as a texture would be alot easier.
To give you an idea of how to create a mesh, see this Tutorial on Creating a Mesh (Managed DirectX)[^]
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This article[^] demonstrates how to iterate through EMF records. You'd do well to start there.
Citizen 20.1.01 'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'
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jasrdjan wrote: I failed to mantion that I am working in C#.
So?
Citizen 20.1.01 'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'
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real C# programmers loose their ability to read other languages in no time.
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Heh, their propensity to down-vote helpful replies goes into overdrive though.
If it wasn't graphics, GDI and GDI+, i wouldn't have bothered... but that stuff is so similar between C++ and C# it's hardly worth worrying about.
Citizen 20.1.01 'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'
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Shog9 wrote: their propensity to down-vote helpful replies goes into overdrive
I blame the current voting scheme, where some message categories only accept "helpful" and "not helpful",
as opposed to 1,2,3,4,5; this not only flushes the possibility for nuance, but causes a lot of
"not helpful" clicks since a lot of replies are either not understood or, well, not all that helpful.
Strictly speaking, if there are N good replies, all equivalent, then the first one is helpful, and all
the others are not helpful, although similar if not identical to the helpful one
And that is why I carry my current sig.
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It's like giving someone a thumbs-up / flipping the bird... a quick and easy way to indicate your approval / disapproval. And every bit as trite.
Citizen 20.1.01 'The question is,' said Humpty Dumpty, 'which is to be master - that's all.'
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I am developing a card game.
To show the card selected, i am drawing one rectangle to highlight the card.Following is the code i am using to draw rectangle on different card positions:
Pen Blue = new Pen(Color.Blue, 2);
e.Graphics.DrawRectangle(Blue, 199, 300, 73, 97);
While selecting the card, it is getting drawn but at the same time if "deselected" then it(rectangle) should be erased.
I tried in many ways to erase the drawn rectangle but while erasing cards which are drawn are also get erased.
Please assist me.
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I would think the simplest method would be to redraw the display without the blue highlighting rectangle. This would be the same code method that got you this point (before you selected the card). If that doesn't seem feasible, you could draw the highlighting rectangle in whatever color the background is (assuming the background isn't an image).
You don't tell us what mechanism you are using to maintain the state of your game's display (so, I'm assuming that there isn't one). But, if you expect the game to get more complex, you might consider such a concept.
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