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They were probably talking mainly about graphics, which is a large part maths. You're best getting a book on these things, or seeing if you can find tutorials, but the gist of it is that your "world" is made up of points in space that map out the objects in it. Think of a wireframe of a cube as a simple example. You will need to "move" the object around the world in such a way that if you make it bigger, or smaller, or move it left or right, or rotate it on a certain axis, that the object still looks like a cube...just a bit bigger\smallera\rotated\etc.
The other thing you need to do is convert your 3d object (you will be mapping the points in 3d, they will have x, y and z axis) into a 2d object as a screen is 2d. So how do you get a 2d representation of a 3d object?
The answer to all of these things is matrix multiplication. As you "graduated math" I hope I don't need to tell you what that is. Each operation you want to do on the points of an object (be it rotating, changing the size, moving it etc) has a aspecific matrix associated. So if you want to rotate something 10 degrees around the x axis you work out the correct matrix to do this, then apply it to the points and you get new points that represent the same object only rotated. There is similarly a matrix that turns a 3d point into a 2d point...so when you are done manipulating the objects in your world and you want to see what it looks like you convert the view to 2d and plot those points on screen.
That's just the very very basics...that doesn't cover adding textures or filling the polygons, working out what aspects should be rendered and which aspects are hidden behind others and so on, it all gets very complicated indeed which is why people use established game engines like Unity etc to develop their games, alloying them to focus on the non-math side of things.
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that's mean many of the game programmers don't need advanced math. So I will try it.
modified 8-Jan-16 11:03am.
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Apparently there are more than a couple books out now specifically addressing development for massive multiplayer games.
You should start by reading several of them.
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I almost forgot that it was my turn today.
So here is my 1st FSOW after a long long time and of course my 1st FSOW of this year
(<X~<
(5 letters)
Hint 0 --> You catch above (the clue) using it (the answer)
Hint 1 --> It's name of a river too
modified 8-Jan-16 6:56am.
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1W for you.
Ok, I'll add the first hint now 
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Is the clue a fish ? rod does not fit, neither does fishnet.
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Actually all the letters of the answer are in the word 'Fishnet'
2nd hint added. Check out 
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Got it. Not answering.
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Is this river in South Asia.. 
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France, I read 
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You have just given your third clue.
Now anybody can answer...
She's resplendent, so confident...
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Yeah, made it more easy to answer.
But it ain't "Le Havre". It somehow has a relation with le havre, I researched 
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Yes I know. There is a very beautiful song on it...see i updated in above thread.
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This is driving me inSane!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Is it that beautiful? That song? 
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Yes It is. I love this one. 
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I've never heard of that song. Added to my "To Listen" list 
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I am slightly disturbed by the similarity between your username and mine.
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It's nothing like it!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Have it then..
SEINE
cheers,
Super
------------------------------------------
Too much of good is bad,mix some evil in it
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Righto :ThumsUp:
You're up for tomorrow 
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You're inseine! He's up Monday!
Bad command or file name. Bad, bad command! Sit! Stay! Staaaay...
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Oh yeah, for Monday ; P
I just want to be in-seine shortly
Hope he ain't inseine and doesn't post one tomorrow 
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