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Biden under investigation and so is his son.
Insert Chinese Spy Balloon.
Nothing to see here folks. Move along.

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Is it a Red balloon[^] ?
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
"Common sense is so rare these days, it should be classified as a super power" - Random T-shirt
AntiTwitter: @DalekDave is now a follower!
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Sooo... nothing actually happened when the balloon went up?
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Are they looking for classified docs too?
PartsBin an Electronics Part Organizer - An updated version available!
JaxCoder.com
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Knock PAN
smart ACHE
style
PANACHE
(I had to look up the "knock" ... "pan" synonym)
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
"Common sense is so rare these days, it should be classified as a super power" - Random T-shirt
AntiTwitter: @DalekDave is now a follower!
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Nicely done! You get to kick it off next week.
At least this wasn't a repeat of yesterday's Goat Rodeo!
I'd say I have to look up synonyms and definitions for about 80% or 90% of these that I solve.
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Years ago I bought an Atari ST and had fun programming in Assembler making graphics utilities and stuff. The entire graphics interface consisted of single byte address of your buffer in memory that was passed to the OS. Coding was like the freedom of running naked on a tropical island. If you wanted to draw a line across the screen based on one of the 3 modes you'd have to figure out which exact byte and bit of the buffer to turn on and off to make it happen, it was challenging and fun. It was all up to you.
Now today I still have fun coding but I have to admit that things are a bit daunting. To draw that same line using an interface such as DirectX 2D RenderTarget you just call the DrawLine function. Ok, that's easy enough but it takes some serious research just to get the RenderTarget ComPtr initialized. Plus we are stuck with the methods of RenderTarget. Gone are the days where every pixel of the screen was at your code's disposal. DirectX is so complicated it's nearly impossible to figure out every nook and cranny. I'll probably never know why some of my printed characters in DirectX end up a bit garbled despite hours and hours of "googling" for the answer.
Of course if I want that same freedom of yesteryear I can write directly to a bitmap's buffer and bitblt it to a DC, just not as fast as directX. Yes I realize that every graphics card is different and without the drivers I'd be stuck handling graphics modes for every known graphics card on the market.
I don't know, it seems like the finer details DirectX is kind of hidden behind wall of complexity that is hard to breach. If I could figure out how to make a line march across a screen by turning bits on and off in a buffer 35 years ago one would think that I'd be able to code up and down the 3d pipe line and create complex shaders and stuff, but no, it's all just too complicated to even want to figure out anymore. The www seriously lacks examples of all directX features.
I guess I'm just a cranky old man now complaining about how things aren't as easy as it used to be. It's like today's machine isn't really a computer anymore, it's more a service with complicated contracts and laws that you have to sign off on to use. Soon I suppose it will just be a monitor connected to the cloud.
Yeah, I'll admit alpha channels and transparency are pretty cool. I suppose one day I'll have to post my entire RenderTarget .h and .cpp class files to the board and ask why my characters sometimes appear garbled, but not today. I think for now I'll just reminisce about the good old days when it all boiled down to a single address in memory.
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If you want to access the pixels to draw your line, you're better off sticking with GDI/GDI+. With Direct2D DeviceContext (not RenderTarget), you can retrieve the bitmap from the GPU and draw your line on the CPU and send it back to the GPU but it slows down the drawing operation of Direct2D. DeviceContext is a class that inherits from RenderTarget class.
modified 9hrs 15mins ago.
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You can draw a line with DirectX or OpenGL with each pixel made up of 2 triangles. I draw the sine curve on the GPU on this Youtube(below). I send a bunch of triangles that form a straight horizontal line. And the DirectX shader transforms the straight line into a sinewave based on elapsed time. With GPU, the thinking must be shifted from pixels to triangles involving shaders which is a steep learning curve and lots of coding involved.
Mandy Frenzy With All Photo Effects Shown - YouTube
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Brian L Hughes wrote: one day I'll have to post my entire RenderTarget .h and .cpp class files to the board maybe you can revice this forum: [^]
«The mind is not a vessel to be filled but a fire to be kindled» Plutarch
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I used to do such raw coding and also had a lot of fun doing it - even when I got to be doing it as part of my day job. What I can't for the life of me now remember is how I ever found out even how to begin, at a time when there was no Internet! (Yes, kids - there was such a time, long long ago.)
Phil
The opinions expressed in this post are not necessarily those of the author, especially if you find them impolite, inaccurate or inflammatory.
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Phil J Pearson wrote: there was such a time, long long ago When we had no choice but to study the documentation, or figure things out for ourselves.
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Brian L Hughes wrote: Now today I still have fun coding but I have to admit that things are a bit daunting
That is what happens when you turn on the gore flag and the reflections in water flag.
You can of course go back to those good old days. Get the actual Atari ST and use it or use an emulator Hatari[^]
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Wordle 594 3/6
🟨⬛🟨🟩⬛
⬛🟩🟩🟩⬛
🟩🟩🟩🟩🟩
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Wordle 594 4/6
🟨⬜⬜⬜⬜
⬜🟩🟩⬜⬜
⬜🟩🟩🟩🟩
🟩🟩🟩🟩🟩
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Wordle 594 4/6
⬛⬛🟨⬛⬛
🟨⬛⬛🟨🟨
⬛🟩🟩🟩🟩
🟩🟩🟩🟩🟩
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Wordle 594 5/6
🟨⬜⬜⬜⬜
🟨🟩⬜⬜🟨
⬜🟩🟩🟩🟩
⬜🟩🟩🟩🟩
🟩🟩🟩🟩🟩
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Wordle 594 3/6*
🟨⬜⬜🟨⬜
🟨🟩⬜⬜🟨
🟩🟩🟩🟩🟩
"I have no idea what I did, but I'm taking full credit for it." - ThisOldTony
"Common sense is so rare these days, it should be classified as a super power" - Random T-shirt
AntiTwitter: @DalekDave is now a follower!
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⬜⬜🟨⬜⬜
🟨⬜⬜⬜🟨
🟩🟩⬜⬜🟨
🟩🟩🟩🟩🟩
Life should not be a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather to skid in broadside in a cloud of smoke, thoroughly used up, totally worn out, and loudly proclaiming “Wow! What a Ride!" - Hunter S Thompson - RIP
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Wordle 594 3/6
⬜⬜⬜⬜🟨
🟨⬜🟨⬜⬜
🟩🟩🟩🟩🟩
That was a very lucky third guess (I had two letters in the wrong order!)
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Wordle 594 6/6*
⬜⬜🟨⬜🟨
🟨🟩⬜🟩🟩
⬜🟩🟩🟩🟩
⬜🟩🟩🟩🟩
⬜🟩🟩🟩🟩
🟩🟩🟩🟩🟩
Just made it. So many words with those 4 last letters!!
Happiness will never come to those who fail to appreciate what they already have. -Anon
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Wordle 594 3/6
⬛⬛⬛⬛⬛
🟩⬛🟨⬛🟨
🟩🟩🟩🟩🟩
Jeremy Falcon
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