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GeneralRe: Programming For the Fun of It Pin
Rage20-Oct-20 5:27
professionalRage20-Oct-20 5:27 
GeneralRe: Programming For the Fun of It Pin
raddevus20-Oct-20 7:54
mvaraddevus20-Oct-20 7:54 
GeneralRe: Programming For the Fun of It Pin
Martin ISDN21-Oct-20 7:28
MemberMartin ISDN21-Oct-20 7:28 
GeneralRe: Programming For the Fun of It Pin
W Balboos, GHB20-Oct-20 5:56
mveW Balboos, GHB20-Oct-20 5:56 
GeneralRe: Programming For the Fun of It Pin
raddevus20-Oct-20 7:56
mvaraddevus20-Oct-20 7:56 
GeneralRe: Programming For the Fun of It Pin
W Balboos, GHB21-Oct-20 1:57
mveW Balboos, GHB21-Oct-20 1:57 
GeneralRe: Programming For the Fun of It Pin
raddevus21-Oct-20 3:10
mvaraddevus21-Oct-20 3:10 
GeneralRe: Programming For the Fun of It Pin
W Balboos, GHB21-Oct-20 3:39
mveW Balboos, GHB21-Oct-20 3:39 
raddevus wrote:
That must've hurt since it restarted everything. Maybe you were able to create Save Points along the way?
Actually, no. I got a message that I stepped onto the trap but that was it. Whatever it did I didn't figure out. Just a message.

Now keep the following in mind (about ROGUE): a given item, such as a scroll, may give you different results when you read it. An example (sorry, a tiny spoiler): there's a scroll that if you read it and there's any food on the level it is lit up and you can go after it - but if there's no food, the same scroll will instead give a message "you feel a gnawing in the pit of your stomach". There are others that are, in fact, quite complex in their relationship. One has the ability to 'name' an object, such as a scroll, so you'd name it for the message - and then, if you get a scroll of "identify" and can spare it then you can identify the scroll and finally make the connection. The game's a learning experience. That's the fascination. Drinking potions, at certain times, is more advantageous than at others - but the necessity can interfere with that.

So it is with traps. Usually more definitive - like a poison dart trap or teleport or travel-paralysis for an unspecified period (whilst evil beasties might beat on you - and you can fight but can't run). When is is wise to fight in a corridor (possibly by running away) instead of standing one's ground?

Anyway - after over forty years and various forks, the principal of play still exists. One thing mentioned somewhere in Dungeon Crawl (it has manuals built in):   when you are killed you likely had the means to save yourself in your possession.* I found this to be very true.

A new version, 26.0, is in the works, already. It supposedly will get rid of the food, altogether. Unlike in rogue, you can eat (some of) your kills and so the importance becomes extremely low. On the positive side, not storing true rations and 'chunks' (which rot quickly) opens up two new slots in one's limited pack.

* No - no restorable saves-along-the-way:  perma-death. A game may be halted and restarted from that point.   You could cheat, but that's no fun.


Ravings en masse^
"The difference between genius and stupidity is that genius has its limits." - Albert Einstein
"If you are searching for perfection in others, then you seek disappointment. If you seek perfection in yourself, then you will find failure." - Balboos HaGadol Mar 2010

GeneralRe: Programming For the Fun of It Pin
raddevus21-Oct-20 4:21
mvaraddevus21-Oct-20 4:21 
GeneralRe: Programming For the Fun of It Pin
RickZeeland20-Oct-20 7:25
mveRickZeeland20-Oct-20 7:25 
GeneralRe: Programming For the Fun of It Pin
raddevus20-Oct-20 7:58
mvaraddevus20-Oct-20 7:58 
GeneralRe: Programming For the Fun of It Pin
Rick York20-Oct-20 7:52
mveRick York20-Oct-20 7:52 
GeneralRe: Programming For the Fun of It Pin
markrlondon20-Oct-20 12:14
Membermarkrlondon20-Oct-20 12:14 
GeneralRe: Programming For the Fun of It Pin
raddevus20-Oct-20 12:39
mvaraddevus20-Oct-20 12:39 
GeneralRe: Programming For the Fun of It Pin
Roger Wright20-Oct-20 19:20
professionalRoger Wright20-Oct-20 19:20 
GeneralRe: Programming For the Fun of It Pin
raddevus21-Oct-20 2:58
mvaraddevus21-Oct-20 2:58 
GeneralThought of the Day Pin
OriginalGriff20-Oct-20 4:56
mveOriginalGriff20-Oct-20 4:56 
GeneralRe: Thought of the Day Pin
ZurdoDev20-Oct-20 4:59
professionalZurdoDev20-Oct-20 4:59 
GeneralRe: Thought of the Day Pin
jgakenhe20-Oct-20 5:05
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Mike Hankey20-Oct-20 5:10
professionalMike Hankey20-Oct-20 5:10 
AnswerRe: Thought of the Day Pin
megaadam20-Oct-20 5:22
professionalmegaadam20-Oct-20 5:22 
GeneralRe: Thought of the Day Pin
W Balboos, GHB20-Oct-20 5:33
mveW Balboos, GHB20-Oct-20 5:33 
JokeRe: Thought of the Day Pin
Daniel Pfeffer20-Oct-20 6:10
professionalDaniel Pfeffer20-Oct-20 6:10 
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Memberdbrenth20-Oct-20 7:22 
GeneralWSO CCC OTD 2020-10-20 Pin
OriginalGriff19-Oct-20 21:38
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