A string stores characters in some encoding, such as ASCII or Unicode.
Normally there is no formatting information, unless your string will be consumed by
a program that knows how to handle formatting (e.g. a PostScript document and a PS reader).
When hosting the WebBrowser control (in IE7), is there a setting to prevent it from ever opening a file open or save dialog. (Such as when you are gmail or yahoo mail and adding an attachment.) I'm currently just looking for and closing all child windows, but this is a bit too aggressive.
Hi Everyone I'm doing something where I want to draw multiple controls, without redrawing every time I e.g. resize. The Problem is that I don't want the user to see all the buttons redrawn, every time they e.g. resize the form - any suggestions?...I've tried with double buffering but can't seem to get the hang of it...
Here's an example of how to genereate my problem, then try to resize the form:
public void createButtons()
int xlen = 40;
int ylen = 50;
int xpos = 23;
int ypos = 12;
Button[,] buttons = new Button[xlen,ylen];
for (int i = 0; i < xlen; i++)
for (int k = 0; k < ylen; k++)
buttons[i, k] = new Button();
buttons[i, k].Location = new System.Drawing.Point(xpos, ypos);
buttons[i, k].Size = new System.Drawing.Size(26, 23);
ypos += 20;
xpos += 30;
ypos = 12;
//add the controls herethis.ResumeLayout();
The SuspendLayout() method Suspends the drawing of the control until the ResumeLayout() method is called. So, call the SuspendLayout() method on the form and add the controls. After adding them, call the ResumeLayout() method on the form.
See the msdn page for SuspendLayout() method for a complete example!
I am using a windows form in an XNA Game application. The form is displayed when the user clicks on buildings or people within the game world.
However, the game stutter's when the form is been displayed. What I mean by stutter is that it pauses for a brief moment. This is ok if the camera isn't moving, but is very noticeable when it is moving. It seems to only occur when setting the form to visible (i.e. it doesn't stutter when refreshing the form).
The way I display the forms is this. When the game is first loaded, the forms are created and set to be hidden. When the user clicks on an object, the form is set to be visible. Closing the form is in fact just hiding it. I have it this way as it would be faster then creating a new form and destroying it everytime the user clicks on an object.
So, is there anyway to get rid of this stutter or is the method in which I display the form causing the issue.
I can't tell you anything definitively so keep in mind that everything I am about to say is a pure guess.
or is the method in which I display the form causing the issue.
I doubt that is the cause. It is likely that DirectX rendering is maximizing use of the graphics system so when you attempt to also execute the .NET framework graphics system there is contention for the limited resources that a PC has.
I have spent zero time looking at XNA and not much more with DirectX. However I would guess that to avoid your scenario the DirectX/XNA systems have there own Window/Dialog mechanisms that you should use rather than a .NET Windows Form.
replace button2_Click by button1_Click everywhere;
replace button3_Click by button1_Click everywhere;
replace button4_Click by button1_Click everywhere;
replace button5_Click by button1_Click everywhere;
replace button6_Click by button1_Click everywhere;
replace button7_Click by button1_Click everywhere;
replace button8_Click by button1_Click everywhere;
replace button9_Click by button1_Click everywhere;
replace button10_Click by button1_Click everywhere;
everywhere also includes code autogenerated by Visual Studio.