Asu no koto o ieba, tenjo de nezumi ga warau.
Talk about things of tomorrow and the mice in the ceiling laugh. (Japanese Proverb)
John Andrew Holmes "It is well to remember that the entire universe, with one trifling exception, is composed of others."
Thanks, I had a look at the paper, haven't fully read it yet though. However before I got your suggestion I came across Frame Buffer Objects, which, so far, seem to perfectly fit the bill. What I do is create a single FBO, then walk the filter graph, with the output of the filter being assigned to the FBO's texture, and then rendering the filters input plus the filter's shader into the FBO. The next filter will have the output of the prev filter as it's input, so I can accumulate the results. Then I turn the FBO off, and just dump the output texture to the screen and voila! it works perfectly.
¡El diablo está en mis pantalones! ¡Mire, mire!
Real Mentats use only 100% pure, unfooled around with Sapho Juice(tm)!
The counter is internal to the raster unit, it is reset to zero on a glBegin and incremented for every antialiased pixel box until glEnd is called.
Factor defines how many pixel blocks are printed for each single bit, so lets say you wanted to print 110011, what you could also do is 101 with factor = 2.
So basically, you may not get the exact pattern you want, but by basing the factor to the smallest consecutive bits you can have a bit more freedom.
I have written a program that draws graphics to a picturebox control with GDI+ graphics. I want to be able to save the graphics as a jpg file. What I have done is create a temporary bitmap object and using the pictureboxs DrawToBitmap method copying the picturebox to the bitmap.
Then I have used the bitmap objects Save method to write the jpg file. When I view the the jpg all I see is black with none of the graphics that are on the picturebox control.
Private Sub btnSave_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnSave.Click
Dim bmpMap As New Bitmap(924, 722)
Dim Rect As Rectangle = imgMap.DisplayRectangle
This code compiles without errors, but the result is not what I expected. Can anyone help please?
I am fresh to 3d programmng and currently I have no knowledge about 3d programming libraries.
I have an academic project which has to be completed in 3 months.
An individual has offered me a 3d project. Project requirment is as follows. A webcam will capture a person face which is rotated from left to right, displaying the entire front side of a person. A 3d image is to be created from these data.
Is it feasible to get a clear 3d picture of the face?? If so , will it be feasible to finish the project in 3 months for academic students?
Also can you pls suggest me the best suited library? wpf, opengl or directx or some other??
What else aspects should I know to do the project??
That is a hell of an undertaking for someone without ANY 3D knowledge as of now. I would suggest not doing that as your final project. What I would do however is take the aspects that you are good at, combine them, then take a few small things that you are not so good at, and throw them in there.
That would be a very cool application however.
The best way to accelerate a Macintosh is at 9.8m/sec² - Marcus Dolengo
Hey u can use Aforge.Net which gives u all options to work on a picture.Give reference to dlls related to Aforge. You can get info on Aforge in this site only. In a project called "Image Processing Library" u will get it.
SDK said that the color keys are specified in the raw pixel format. But I don't know how to set this value for YUY2 16bits. For YUY2 16bits, the byte ordering is: Y0, (U0 + U1)/2, Y1, (V0 + V1)/2, ...... If I want to use the pixel 0 as the color key, how to set the dwColorSpaceLowValue of struct DDCOLORKEY?
I try many times, but it can't work. Who can help me? Thanks.
Hi, Do You know how can the click mouse event be managed ?
In particular I'd like to know if it's possible receive, when I keep pressed the left mouse button, a sequential serie of mouse click events.
I'm interested into this fact because I'd like to implement scrolling in a custom control letting the possibility to scroll keeping pressed the left button with no necessity to click continuosly the mouse button.
i'm searching for a class or any sample code to organize a graph (map or network).
I try to explain better, i just want to display a graph in a fine way, clear and well spaced.
Thanks in advance