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AnswerRe: graphics quality very poor, how to improve? Pin
Marco Bertschi25-Jun-13 23:10
professionalMarco Bertschi25-Jun-13 23:10 
AnswerRe: graphics quality very poor, how to improve? Pin
MaulikDusara26-Jun-13 9:00
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GeneralRe: graphics quality very poor, how to improve? Pin
joost.versteegen26-Jun-13 22:11
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GeneralRe: graphics quality very poor, how to improve? Pin
Kamran Ayati16-Sep-13 1:29
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GeneralRe: graphics quality very poor, how to improve? Pin
Mr. Nand Lal Gordhan Das Bheel10-May-14 20:03
MemberMr. Nand Lal Gordhan Das Bheel10-May-14 20:03 
GeneralRe: graphics quality very poor, how to improve? Pin
Tino Fourie12-Jul-14 11:56
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AnswerRe: graphics quality very poor, how to improve? Pin
Tino Fourie12-Jul-14 12:02
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QuestionUseage about OPCODE collision detection Pin
Henry Hong4-Jun-13 15:23
MemberHenry Hong4-Jun-13 15:23 
I want to know whether opcode can give me the messages besides triangle. As mesh defined in the opcode is consist of triangles, but most of my model is constructed using polygons, so before my collision qurey, I have to transform the polygons to triangles, but i want to know wether i could know which polygon the triangles detected are belong to. if the anwser is yes, how can i get the message?

I had got the resource from the OPCODE net address, and i also have read the mannual about the OPCODE, but as I wanted to learn some details about the OPCODE, I found it was difficult. And i had got the two projects "opcode" and "CDTestFramework" from that address. because i had not found the information about how to get which polygon the detected triangle is belong to in the user mannual. i hoped to find my anwser in the two projects above, but I find it was difficult to read the code in the two projects. if you had some experience about using OPCODE, i really wished you could give some suggestion about how to read the two projects. And as the most important one of my requests is to get the polygons, so if you know, can you tell me is there any manner i can get the polygons. If the answer is NO, i think I have to think about take us of other detection manners.
AnswerRe: Useage about OPCODE collision detection - REPOST Pin
Richard MacCutchan4-Jun-13 22:03
mveRichard MacCutchan4-Jun-13 22:03 
GeneralRe: Useage about OPCODE collision detection - REPOST Pin
Henry Hong4-Jun-13 22:09
MemberHenry Hong4-Jun-13 22:09 
GeneralRe: Useage about OPCODE collision detection - REPOST Pin
Richard MacCutchan4-Jun-13 23:31
mveRichard MacCutchan4-Jun-13 23:31 
QuestionOpenGL 3.0 Square is being drawn behind another Square Pin
mrpeed1-May-13 12:51
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AnswerRe: OpenGL 3.0 Square is being drawn behind another Square Pin
Santhosh G_27-May-13 6:23
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QuestionGestures, jestures, and swipes - implementation fundamentals Pin
charlieg10-Apr-13 11:51
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AnswerRe: Gestures, jestures, and swipes - implementation fundamentals Pin
Pete O'Hanlon10-Apr-13 12:14
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GeneralRe: Gestures, jestures, and swipes - implementation fundamentals Pin
charlieg10-Apr-13 23:23
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GeneralRe: Gestures, jestures, and swipes - implementation fundamentals Pin
Pete O'Hanlon10-Apr-13 23:34
mvaPete O'Hanlon10-Apr-13 23:34 
GeneralRe: Gestures, jestures, and swipes - implementation fundamentals Pin
charlieg10-Apr-13 23:53
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GeneralRe: Gestures, jestures, and swipes - implementation fundamentals Pin
Pete O'Hanlon11-Apr-13 0:03
mvaPete O'Hanlon11-Apr-13 0:03 
GeneralRe: Gestures, jestures, and swipes - implementation fundamentals Pin
charlieg11-Apr-13 0:16
Membercharlieg11-Apr-13 0:16 
GeneralRe: Gestures, jestures, and swipes - implementation fundamentals Pin
Pete O'Hanlon11-Apr-13 0:19
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Question3D C# windows from Pin
taufiki8-Feb-13 0:06
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AnswerCrosspost Pin
Eddy Vluggen8-Feb-13 0:27
professionalEddy Vluggen8-Feb-13 0:27 
AnswerRe: 3D C# windows from Pin
MaulikDusara26-Jun-13 9:04
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QuestionThick Line Algorithm Pin
A_Fa5-Jan-13 20:56
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