ok I need advice please.
firstly I don’t know anything about programming or software design/development but as you probably can guess already…. I need help designing/programming a software.
I can’t disclose too much information here at this stage but i will do my best.
I came up with a solution for a problem which is in the form of a design/product that consists of a mechanical, electronic and software elements rapped up in one package that has nothing like in in the market.
its the early stages still and I’m working with a design and manufacturing engineer on building the prototype, now I need someone who is very experienced and well rounded to take care of the software solution.
my questions at this stage are:
What is the best reasonable approach to this, I do not have a budget for this project and I’m buying everything needed from a low paid job which is very hard thing to do but i do believe this product will be huge and more appealing to a large market place from multiple sectors. so do i offer the software for a price on top of the product hardware pice that would pay for the developer time when the product launches, or a percentage of the sales or is it unreasonable to ask for such work without budget…how do i go about making this product a reality from the software side.
there are couple of softwares on the market which dose the functions that i need (not the canon example i used below), is it moral, ethical for my team (to be) to use reverse engineering to build the software i need? possibly till i get financed (and it will get financed) then allocate a budget to make this software fully rounded software and add more to it and make it our own!
not sure how i can ask to get a time scale for how long it would take to develop such a program without specifying all i need from it, but lets say its something like canon eos utilities, how much time it takes to develop such a programe (our software isn’t that but the functions needed are close enough to canon eos utilities/in part the software has to communicate with other hardware such as a digital camera-LCD screen, steam live feed, and send video files to the pc via usb..but that's not all we need it to do but I’m using canon software as a rough guide to the size of the project and hopefully i can get an estimate of time.
is it possible for one developer to do this? who i need to look for/what languages?
hope i didn’t sound like a complete idiot but really have no idea how to approach this problem other than putting all i can out there as a starting point.
I have understood, test case can be the cities that are used in the application .
No idea what that means.
Member 11566475 wrote:
Fault covered and time taken to execute a test case
That isn't the point. The point is why is it appropriate to use this in a unit test, especially given that is not only going to be quite difficult to implement but also in that it is likely going to take some time to execute.
Thanks jschell for understanding my question. Do I need to make any changes to the application to use it for test case selection or it can be use directly by assuming cities to be the tests cases.
The point is why is it appropriate to use this in a unit test, especially given that is not only going to be quite difficult to implement but also in that it is likely going to take some time to execute .
after asking, where I could put my idea to code project, I were suggested to go here.
The question was here: question[^].
So I just do this. Writing software is a time consuming task. Some software categories would be ideal for time savings. Those categories are business software or software with much repetition (forms/tables/how to navigate).
Another form of repetition is the platform. I see the mobile platform versus the desktop platform. Is there a repetition?
Yes, I think so. When I create a form on desktop to enable editing my addressbook entries, I do the same for mobile devices - I repeat. It is a different platform, but the data is the same and with a birds view to it, all the forms simply show the same - fields to be edited, buttons for save,navigate and so on.
I want to change this a bit and show a way to do this with code generation and modeldriven technologies. Therefore I like to develop a HTML5 mobile application with common use cases to be later used to create templates out of it.
So I search for collaboration on this undertaking and thus I started a kickstarter campaign to try get this backed to be able to contract developers for this project.
It should or better will be licensed under LGPL to enable commercial uses.
I need to know how new Intel (2nd/3rd/4th/5th) generations CPUs execute textual decompression using XMM registers, the penalties on my Core 2 are discouraging so I will be glad to see how optimized for XMM CPU-RAM subsystems perform.
We are developing a cloud note project with Golang. https://github.com/leanote/leanote
but there are more powerful functions should be added.
Hope you guys could have a look at our project.
We can talk about Golang together!
Here is the link of our product: https://leanote.com/[^]
You may want to try the Cloud Notepad first and let us improve together.
We support Markdown.
We hope to provide a platform which can not only write private note, but also publish your note to blog.
I know this forum is mainly for developers. But just curious anyone does not only wanna do coding work, but also has some interests of designing a mobile game together?
My idea is to design a small but creative strategy game. It's gonna release in AppStore. The story of the game is that the player drives a spacecraft to explore the unknown universe and look for a planet that fits for human being to live. The story is inspired by the movie - Interstellar. I like it so so much. The game strategy is mainly about designing a most effective way of upgrading your spacecraft so that you could travel farther. I personally like hard sci-fic so I want the game to be visually hard sci-fic. In my current design, I'm looking at a 1 man/month coding work size of project so I'm looking for just one experienced developer to work with. If anyone happened to be a hard sci-fic fan or just be interested in making such a game, please let me know. We could talk more. I'm pretty confident that the gameplay is very attractive. And I have some creative design for in-game-purchase so we are not doing charity. But the very first thing is I need a trustworthy partner. Are you the one?
By the way, I don't think we have to sit together to work on the game. So, where you and I live is not a question. We can work out some doable procedure to make sure it's a healthy remote working relationship.
Make sure that is all it is is "inspired" and never mention it again in connection with your product - unless you want to find out all about the media legal system.
Member 11285683 wrote:
We can work out some doable procedure to make sure it's a healthy remote working relationship.
You should start by at least attempting to do a story board about what the game will do.
And you should at least consider how you will make money from it (presumably that is your goal.) And how you and your partner will share this.
After the story board rough out an architecture and decide, in terms of that, what your weaknesses are. That will allow you to decide what sort of partner you need.
I would suggest that you also get in writing who owns the work that the partner does. And what expectations, in writing, are for both of you in terms of actually working on it. Quite a bit of difference between someone who spends 80 hours of week producing quality code and someone who spends 1 hour a week and produces nothing useable but then claims 50% ownership.
Last Visit: 31-Dec-99 18:00 Last Update: 3-Oct-22 4:20