hello everyone, i made a tic tac toe in C language, using the minimax algorithm but i have some problem when i try to play with larger matrix more than 3x3 for example 4x4 and my program go out of memory.
So i search in the net and i discover the aplpha-beta pruning that reduce the computional coast and so i can play with 4x4 matrix whiteout problems but i have not idea to implement this algorithm to my minimax.
if there is a person who want to help me i would be grateful.
sorry for my bad english but i am italian
i can post my code if you want
Without actually trying this out.... you should be able to take the pointer to the first element and load it with whatever data you want. Assuming your data matches the size of the structure, there should be no issue, be ware of data packing/memory alignment though. Read this before you get yourself into trouble.[^]
There is a windows message to know when windows scheme has changed from Windows 7 to Windows classic ? If yes, which is ? I have tried ON_WM_SETTINGCHANGE, but this one has fired several times, not just once ...
After few trials, I ended using this code, which seem to work:
void CMainFrame::OnSettingChange(UINT uFlags, LPCTSTR lpszSection)
// TODO: Add your message handler code here
if(SPI_SETWORKAREA == uFlags)
// do the work
> I am uploading adobe files in local host it is uploading file successfully but it is showing corrupt or damage file after opening file please help me out to sort out this problem i will be thankful to you below is my entire code
static char *filename = "tutorial.pdf"; //Filename to be loaded
static char *filepath = "C:\\tutorial.pdf"; //Filename to be loaded
You should not pass the buffer itself as format argument to sprintf. It depends on the implementation (the used standard C library) if it is supported or not. But even if it is supported it is bad style. And in your case it is the reason for the corrupted buffer content here: