Then investigate the afxpropertysheet.cpp (and probably some more (friend and other classes) source code to see where and how the m_Icons imagelist is involved and try to change it according to your needs!
Got the answer mostly due to Microsoft Q&A This code placed in the derived property sheet works if the bitmap images are all of exactly the same size Thanks also to Victor Nijegorodov for his suggestions:
retval=m_wndPane1.AddButton(m_bmpimgs, "Create a Job", 10050, 0);
retval=m_wndPane1.AddButton(m_bmpimgs, "Manage a Job", 10051, 1);
retval=m_wndPane1.AddButton(m_bmpimgs, "Restore a Job", 10052, 2);
I am not really sure what you mean by 'try to load the .exe as a resource' does the bitmap have to be linked into the .exe
Just open your VS, then Menu -> File -> Open -> find in the open file dialog (File Explorer) your .exe file -> open it!
Then you will see the tree with all the embedded resources. Just navigate to the Bitmap hive and ensure that the bitmap with your bitmap ID does exist!
You should not need to as the location is only required by the compiler when it builds the executable. Part of the build process is to embed all resources into the final executable. You can check it by getting hold of one of the many free resource editors available online.
Did a Cimage load the HRESULT was 0 did CBitmap::Attach (there is not documentation on this) but return code was 1 when I looked at the n_hObject in VS debugger it had high order X'FF' the handle was FFFFFFFF88052070 never saw a resource handle with high order X'FF' ITS usually zeros
As I have mentioned previously I do not have MFC. But recreating what you are trying to do in pure Win32 (which is what MFC does under the covers) I have successfully loaded and displayed a bitmap resource.
I am copying stuff from "quick answers" to here because it is no longer quick solution.
I am doing voluntarily and will comment / post in FRONT and if I get discussion going here I will delete "quick answers".
Last suggestion was to link to
Here is the SAME type of error - the library cannot be found.
I am deleting most of the post - it is no longer needed.
You appear to be trying to cross compile a project for a Raspberry Pi from a regular PC. The two CPUS do not share machine language, so you will need to install an arm version of libbluetooth to link against. There was another fellow that was trying to do this with the user name "Vaclav_", who's posts you should be able to search for. I don't know if he ever managed to get the cross comipilation working. In the short term, it might be more productive to develop on the RPI. If you have a RPI-4, then you've got a moderately powerful system. If you convert it to boot from USB using an SSD, it should be powerful and fast enough to get you started, while you research how to get an ARM-compatible libbluetooth installed.
Keep Calm and Carry On
Last Visit: 31-Dec-99 19:00 Last Update: 30-Nov-22 14:57