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Questioncode organisation Pin
CalinNegru31-Jan-22 7:36
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Bohdan Stupak4-Feb-22 4:05
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AnswerRe: code organisation Pin
Richard MacCutchan4-Feb-22 4:56
mveRichard MacCutchan4-Feb-22 4:56 
GeneralRe: code organisation Pin
CalinNegru4-Feb-22 8:48
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GeneralRe: code organisation Pin
jschell17-Feb-22 11:12
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GeneralRe: code organisation Pin
CalinNegru19-Feb-22 1:39
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GeneralRe: code organisation Pin
jeron119-Feb-22 7:03
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GeneralRe: code organisation Pin
CalinNegru19-Feb-22 8:10
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GeneralRe: code organisation Pin
Richard MacCutchan19-Feb-22 21:44
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GeneralRe: code organisation Pin
CalinNegru25-Feb-22 9:41
MemberCalinNegru25-Feb-22 9:41 
What is the default approach for creating objects using a factory? When one is creating several objects of the same class using a factory is the factory class retaining the objects as an array/std container and returning through a function a pointer to the object that has been created (which can be stored into an array/container outside the factory class)?

this is code for creating a single object
#include <iostream> 
using namespace std; 

class Vehicle { 
public: 
    virtual void printVehicle() = 0; 
    static Vehicle* Create(VehicleType type); 
}; 
class TwoWheeler : public Vehicle { 
public: 
    void printVehicle() { 
        cout << "I am two wheeler" << endl; 
    } 
}; 

  
Vehicle* Vehicle::Create() { 
        return new TwoWheeler(); 
} 
  
// Client class 
class Client { 
public: 
  
   
    Client() 
    { 
        
    } 

    ~Client() { 
        if (pVehicle) { 
            delete[] pVehicle; 
            pVehicle = NULL; 
        } 
    } 
    void BuildVehicle()
    {
     pVehicle = Vehicle::Create(); 
    }
    Vehicle* getVehicle()  { 
        return pVehicle; 
    } 
  
private: 
    Vehicle *pVehicle; 
}; 
  
 
int main() { 
    Client *pClient = new Client(); 
    pClient->BuildVechicle();
    Vehicle * pVehicle = pClient->getVehicle(); 
    pVehicle->printVehicle(); 
    return 0; 
} 


how should the modified version of main() look like if you want more than one vehicle to be created
GeneralRe: code organisation Pin
Richard MacCutchan25-Feb-22 22:17
mveRichard MacCutchan25-Feb-22 22:17 
GeneralRe: code organisation Pin
CalinNegru26-Feb-22 0:14
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GeneralRe: code organisation Pin
Richard MacCutchan26-Feb-22 1:03
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Snesh Prajapati26-Feb-22 5:04
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AnswerRe: code organisation Pin
Greg Utas4-Feb-22 5:52
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AnswerRe: code organisation Pin
jschell17-Feb-22 11:21
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QuestionBest Way To Solve This? Pin
Kevin Marois11-Jan-22 6:32
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AnswerRe: Best Way To Solve This? Pin
englebart15-Feb-22 16:54
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QuestionWould it be possible to build megastructures like the Forerunners in <i>Halo</i>? Pin
oofalladeez34328-Dec-21 9:32
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AnswerRe: Would it be possible to build megastructures like the Forerunners in <i>Halo</i>? Pin
Dave Kreskowiak28-Dec-21 11:02
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GeneralRe: Would it be possible to build megastructures like the Forerunners in <i>Halo</i>? Pin
jschell30-Dec-21 7:38
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GeneralRe: Would it be possible to build megastructures like the Forerunners in <i>Halo</i>? Pin
Dave Kreskowiak30-Dec-21 7:39
mveDave Kreskowiak30-Dec-21 7:39 
GeneralRe: Would it be possible to build megastructures like the Forerunners in <i>Halo</i>? Pin
jschell30-Dec-21 7:44
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GeneralRe: Would it be possible to build megastructures like the Forerunners in <i>Halo</i>? Pin
Dave Kreskowiak30-Dec-21 7:46
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GeneralRe: Would it be possible to build megastructures like the Forerunners in <i>Halo</i>? Pin
jschell30-Dec-21 7:50
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