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QuestionOpenGL removing "objects" - how ? Pin
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AnswerRe: OpenGL removing "objects" - how ? Pin
Graham Breach9-Apr-20 21:22
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GeneralRe: OpenGL removing "objects" - how ? Pin
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GeneralRe: OpenGL removing "objects" - how ? Pin
Graham Breach10-Apr-20 6:45
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GeneralSOLVED Re: OpenGL removing "objects" - how ? Pin
Vaclav_10-Apr-20 7:08
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GeneralRe: OpenGL removing "objects" - how ? Pin
jhonaa22-Mar-22 1:23
jhonaa22-Mar-22 1:23 
Here is the class ->

class bullet
{
   private:
   public:
     void update();
     bool check()
     {
        if(y>=box_len/2)
        {
        return true;
        }
        return false;
     }
     void draw();
};
vector <bullet*> bullets;


Here is the update function ->

void update(int value)
{
  for( typeof(bullets.begin()) it= bullets.begin(); it!= bullets.end();it++)
  {
    if((*it)!=NULL)
    {
      if(*it)->check())
      {
        delete *it;
        bullets.erase(it);
      }
    }
  }
  glutTimerFunc(10, update, 0);
}

AnswerRe: OpenGL removing "objects" - how ? Pin
jhonaa22-Feb-22 1:04
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QuestionInfographics Pin
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AnswerRe: Infographics Pin
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QuestionCreate 2D graphics editor Pin
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AnswerRe: Create 2D graphics editor Pin
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Questionopengl (openTK) Pin
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QuestionHow do I convert iTextSharp text to outline (vectorize)? Pin
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AnswerRe: How do I convert iTextSharp text to outline (vectorize)? Pin
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AnswerRe: Graphics.FillPath( Brush, GraphicsPath ) does not fill a simple P Pin
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