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# Algorithms

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 HOW TO ANSWER A QUESTION Chris Maunder28-Jul-09 2:32 Chris Maunder 28-Jul-09 2:32
 How to get an answer to your question Chris Maunder16-Mar-09 10:13 Chris Maunder 16-Mar-09 10:13
 Where To Begin - Excel Manipulation (Mike) ipscone 19-May-22 12:14 (Mike) ipscone 19-May-22 12:14
 Re: Where To Begin - Excel Manipulation Richard MacCutchan19-May-22 20:53 Richard MacCutchan 19-May-22 20:53
 Re: Where To Begin - Excel Manipulation (Mike) ipscone 20-May-22 5:22 (Mike) ipscone 20-May-22 5:22
 Re: Where To Begin - Excel Manipulation Richard MacCutchan20-May-22 5:35 Richard MacCutchan 20-May-22 5:35
 Re: Where To Begin - Excel Manipulation (Mike) ipscone 20-May-22 10:38 (Mike) ipscone 20-May-22 10:38
 Re: Where To Begin - Excel Manipulation Gerry Schmitz20-May-22 5:18 Gerry Schmitz 20-May-22 5:18
 Re: Where To Begin - Excel Manipulation (Mike) ipscone 20-May-22 5:39 (Mike) ipscone 20-May-22 5:39
 Re: Where To Begin - Excel Manipulation Richard MacCutchan20-May-22 6:09 Richard MacCutchan 20-May-22 6:09
 Re: Where To Begin - Excel Manipulation (Mike) ipscone 20-May-22 6:52 (Mike) ipscone 20-May-22 6:52
 Re: Where To Begin - Excel Manipulation Gerry Schmitz21-May-22 5:30 Gerry Schmitz 21-May-22 5:30
 Creating paths in a 2D array Member 1561542626-Apr-22 1:18 Member 15615426 26-Apr-22 1:18
 Re: Creating paths in a 2D array `Randor` 26-Apr-22 17:48 `Randor` 26-Apr-22 17:48
 Virtual sports algorithms. How it works? Cryptocurrency3-Apr-22 19:45 Cryptocurrency 3-Apr-22 19:45
 Re: Virtual sports algorithms. How it works? Gerry Schmitz26-Apr-22 6:00 Gerry Schmitz 26-Apr-22 6:00
 The "random number generator" (i.e. dice, before computers), and the probabilities of a certain event happening are what determine the outcome. There are always a number of possibilities: winning, losing, completely defeated, routed, etc.; based on the scenario. Based on other factors (numerical superiority, morale, condition, prior movements, weather, etc) the probability of a certain outcome is predicted (using prior history) and a possible result and consequence is assigned. The probably of a certain (dice) throw is then matched to the relative probability of the events to predict. One can use as many "dice" (random numbers) as are needed to cover the spread. The throw is made, the number is matched to the probability assigned to a given outcome, and you have a result. The key is that the probability of a given event varies with the factors in effect at that given time. You obviously need to capture (or simulate) all those factors in order to make a realistic "game". "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
 Methods for Solving different forms of Recurrence Relations Dawood Ahmad 20213-Apr-22 10:46 Dawood Ahmad 2021 3-Apr-22 10:46
 Re: Methods for Solving different forms of Recurrence Relations `Randor` 26-Apr-22 18:06 `Randor` 26-Apr-22 18:06
 Help with allocation algorithm Cynthia Moore30-Mar-22 23:53 Cynthia Moore 30-Mar-22 23:53
 Re: Help with allocation algorithm Member 146609423-May-22 4:01 Member 14660942 3-May-22 4:01
 Very smart pointers Andy Oct202121-Mar-22 9:24 Andy Oct2021 21-Mar-22 9:24
 Re: Very smart pointers Greg Utas26-Mar-22 10:14 Greg Utas 26-Mar-22 10:14
 Re: Very smart pointers Member 146609423-May-22 4:13 Member 14660942 3-May-22 4:13
 Re: Very smart pointers Andy Oct20213-May-22 22:21 Andy Oct2021 3-May-22 22:21
 Maximum Sum of Value of Positions Along a Path Jj2093884218-Mar-22 13:30 Jj20938842 18-Mar-22 13:30
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