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# Algorithms

 Re: Does D correctly simulated by H terminate normally? jschell18-May-23 5:45 jschell 18-May-23 5:45
 Re: Does D correctly simulated by H terminate normally? jschell19-May-23 7:43 jschell 19-May-23 7:43
 Can D simulated by H terminate normally? polcott14-May-23 10:40 polcott 14-May-23 10:40
 Re: Can D simulated by H terminate normally? jschell15-May-23 4:54 jschell 15-May-23 4:54
 Re: Can D simulated by H terminate normally? jschell16-May-23 6:47 jschell 16-May-23 6:47
 Re: Can D simulated by H terminate normally? jschell16-May-23 7:16 jschell 16-May-23 7:16
 Base building in a RTS based on a queue of orders Calin Negru27-Apr-23 4:01 Calin Negru 27-Apr-23 4:01
 Re: Base building in a RTS based on a queue of orders Gerry Schmitz27-Apr-23 5:33 Gerry Schmitz 27-Apr-23 5:33
 I create objects with one or more "counters"; that count down or up (time remaining; time elapsed). I handle every object at least once during a "frame" (if it is "active"). Time remaining is when they are performing an action that must "expire" (e.g. change in formation) before going on to the next "order". Time elapsed is how long they've been at something (moving, double time, firing, fighting, etc.). So, no "events"; just changes in state or "levels of condition" (fatigue; loss; ammo) that are monitored. The only "orders" I have needed so far are for "waypoints" on a given route. ("AI" and the user does the rest). "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
 [edited]Re: Base building in a RTS based on a queue of orders Calin Negru27-Apr-23 8:01 Calin Negru 27-Apr-23 8:01
 Re: [edited]Re: Base building in a RTS based on a queue of orders Gerry Schmitz29-Apr-23 3:48 Gerry Schmitz 29-Apr-23 3:48
 Re: Base building in a RTS based on a queue of orders Calin Negru30-Apr-23 5:23 Calin Negru 30-Apr-23 5:23
 Re: Re: Base building in a RTS based on a queue of orders Gerry Schmitz30-Apr-23 6:14 Gerry Schmitz 30-Apr-23 6:14
 Re: Re: Base building in a RTS based on a queue of orders Calin Negru30-Apr-23 22:12 Calin Negru 30-Apr-23 22:12
 Re: Re: Base building in a RTS based on a queue of orders Gerry Schmitz1-May-23 0:08 Gerry Schmitz 1-May-23 0:08
 Re: [edited]Re: Base building in a RTS based on a queue of orders Calin Negru30-Apr-23 5:10 Calin Negru 30-Apr-23 5:10
 Re: [edited]Re: Base building in a RTS based on a queue of orders Gerry Schmitz30-Apr-23 6:29 Gerry Schmitz 30-Apr-23 6:29
 Efficiently finding position in sorted list Robert Ellis26-Mar-23 13:52 Robert Ellis 26-Mar-23 13:52
 Re: Efficiently finding position in sorted list Mircea Neacsu26-Mar-23 14:42 Mircea Neacsu 26-Mar-23 14:42
 Dijkstra Calin Negru13-Dec-22 7:46 Calin Negru 13-Dec-22 7:46
 Re: Dijkstra jschell13-Dec-22 10:39 jschell 13-Dec-22 10:39
 Re: Dijkstra Calin Negru13-Dec-22 22:34 Calin Negru 13-Dec-22 22:34
 Re: Dijkstra jschell20-Dec-22 13:21 jschell 20-Dec-22 13:21
 Re: Dijkstra Calin Negru26-Dec-22 9:26 Calin Negru 26-Dec-22 9:26
 Re: Dijkstra jschell29-Dec-22 11:20 jschell 29-Dec-22 11:20
 Re: Dijkstra Calin Negru30-Dec-22 8:56 Calin Negru 30-Dec-22 8:56
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