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# Algorithms

 Can D simulated by H terminate normally? polcott14-May-23 10:40 polcott 14-May-23 10:40
 Re: Can D simulated by H terminate normally? jschell15-May-23 4:54 jschell 15-May-23 4:54
 Re: Can D simulated by H terminate normally? jschell16-May-23 6:47 jschell 16-May-23 6:47
 Re: Can D simulated by H terminate normally? jschell16-May-23 7:16 jschell 16-May-23 7:16
 Base building in a RTS based on a queue of orders Calin Negru27-Apr-23 4:01 Calin Negru 27-Apr-23 4:01
 Re: Base building in a RTS based on a queue of orders Gerry Schmitz27-Apr-23 5:33 Gerry Schmitz 27-Apr-23 5:33
 [edited]Re: Base building in a RTS based on a queue of orders Calin Negru27-Apr-23 8:01 Calin Negru 27-Apr-23 8:01
 Re: [edited]Re: Base building in a RTS based on a queue of orders Gerry Schmitz29-Apr-23 3:48 Gerry Schmitz 29-Apr-23 3:48
 I have "various" queues. If I need to rotate over time, the angle is "queued" as a counter. During each frame (time interval / slice) the angle is reduced and applied to the object. Since my "game" can run at anywhere from 1x to 40x, it's all a function of time. The route waypoints are queued and consumed at a rate equal to the time it took for the last one; which varies with terrain. One queue can direct multiple objects (object chain of command). The guns have to be unlimbered before they can fire ... a queue on itself. One queue is fatigue ... which increase with rapid gaits, and only decreases with reduced movements. "Before entering on an understanding, I have meditated for a long time, and have foreseen what might happen. It is not genius which reveals to me suddenly, secretly, what I have to say or to do in a circumstance unexpected by other people; it is reflection, it is meditation." - Napoleon I
 Re: Base building in a RTS based on a queue of orders Calin Negru30-Apr-23 5:23 Calin Negru 30-Apr-23 5:23
 Re: Re: Base building in a RTS based on a queue of orders Gerry Schmitz30-Apr-23 6:14 Gerry Schmitz 30-Apr-23 6:14
 Re: Re: Base building in a RTS based on a queue of orders Calin Negru30-Apr-23 22:12 Calin Negru 30-Apr-23 22:12
 Re: Re: Base building in a RTS based on a queue of orders Gerry Schmitz1-May-23 0:08 Gerry Schmitz 1-May-23 0:08
 Re: [edited]Re: Base building in a RTS based on a queue of orders Calin Negru30-Apr-23 5:10 Calin Negru 30-Apr-23 5:10
 Re: [edited]Re: Base building in a RTS based on a queue of orders Gerry Schmitz30-Apr-23 6:29 Gerry Schmitz 30-Apr-23 6:29
 Efficiently finding position in sorted list Robert Ellis26-Mar-23 13:52 Robert Ellis 26-Mar-23 13:52
 Re: Efficiently finding position in sorted list Mircea Neacsu26-Mar-23 14:42 Mircea Neacsu 26-Mar-23 14:42
 Dijkstra Calin Negru13-Dec-22 7:46 Calin Negru 13-Dec-22 7:46
 Re: Dijkstra jschell13-Dec-22 10:39 jschell 13-Dec-22 10:39
 Re: Dijkstra Calin Negru13-Dec-22 22:34 Calin Negru 13-Dec-22 22:34
 Re: Dijkstra jschell20-Dec-22 13:21 jschell 20-Dec-22 13:21
 Re: Dijkstra Calin Negru26-Dec-22 9:26 Calin Negru 26-Dec-22 9:26
 Re: Dijkstra jschell29-Dec-22 11:20 jschell 29-Dec-22 11:20
 Re: Dijkstra Calin Negru30-Dec-22 8:56 Calin Negru 30-Dec-22 8:56
 Re: Dijkstra harold aptroot2-Jan-23 6:45 harold aptroot 2-Jan-23 6:45
 Re: Dijkstra Eddy Vluggen2-Jan-23 10:48 Eddy Vluggen 2-Jan-23 10:48
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