I am trying to debug my app in MS Visual C++ 6.0 and when I come to an unhandled expression I get a dialog that pops up that says: Please enter the path to STRLEN.ASM...all I need to know is which statement is causing the error. Any suggestions?
I'm running embedded visual C++, and creating a little program for pocket pc 2002-3. I have created a menu resource which I want to link to the main dialog that I use. Now for somereason everything compiles correctly, but when I run the program, no menu. hmmmm Anyone out there able to help.
Is there a way for me to open an instance of notepad programmatically using VC++ 6? I've tried system("Notepad <filename>") but it also open a DOS prompt along with Notepad, which is not what I want. Is there any other way to do this? BTW, I also want my app to still be responsive to user input while the notepad is open.
When I add a Rich Edit 2.0 box to my FormView, my app crashes upon executing. Basically, if fails the pWnd->Create() function. When I delete the Rich Edit 2.0 from the FormView, everything works again. I saw in documentation that there needs to be a call to AfxInitRichEdit() prior to this. I call it in my applications InitInstance() function and again later, but to no avail. Does anyone have any ideas?
Hi, I'm Javier. I'm developing a pocketPC 2003 application. I need to use Bitmap buttons in a dialog window. It's works, but the problem is the button is "down" and "up" quickly when I push and hold, and the event happens. I need that button doesn't released(remain down) until I release the stylus and then must happen the "button click event" and "bitmap button" up.
How can I do this? Must I create a derivate Cbitmapbutton class and manage messages?
Have Anyone any class about this?
I dont know very much about managing messages (I'm novice in this). I have seen the button articles in this web and I have found only one for PocketPC and it uses icons.
I am trying to capture the event that happens on holding the stylus at a point on the screen i tried doing what i want to do in the handler of NM_RECOGNIZEGESTURE but that doesnt work. Any sugesstions.
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