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GPU

GPU

Great Reads

by Bahrudin Hrnjica
How to calculate some of the basic statistics operations on data set
by Packt Publishing
Bitcoin mining process
by DaveAuld
Replacement GPU Cooler - Icy cool or hot and bothered?
by Jeremy C. Ong
A quick 5-minute introduction to porting a CUDA app to Data Parallel C++ (DPC++)

Latest Articles

by Igor Gribanov
C++ iterators and algorithms work well for containers, but can we sort the Structure of Arrays?
by Intel
Fast and Easy Training and Inference Using Intel® Consumer GPUs and Windows* Subsystem for Linux 2
by Benjamin Consolvo
This article explores the use of Large Language Models (LLMs) in various applications, such as chatbots, code generation, and debugging.
by tugrulGtx
Header-only C++ tool that supports basic array-like usage pattern and uses multiple graphics cards in system as storage with LRU caching

All Articles

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GPU 

1 Jul 2018 by Bahrudin Hrnjica
How to calculate some of the basic statistics operations on data set
24 Aug 2018 by Packt Publishing
Bitcoin mining process
7 May 2013 by DaveAuld
Replacement GPU Cooler - Icy cool or hot and bothered?
10 Nov 2020 by Jeremy C. Ong
A quick 5-minute introduction to porting a CUDA app to Data Parallel C++ (DPC++)
18 Dec 2023 by Intel
Fast and Easy Training and Inference Using Intel® Consumer GPUs and Windows* Subsystem for Linux 2
2 Apr 2024 by Igor Gribanov
C++ iterators and algorithms work well for containers, but can we sort the Structure of Arrays?
28 May 2014 by Tom Pantels
This paper describes two applications that demonstrate problems such as poor or no touch response times and high energy consumption, both of which are critical to app performance and UX. We then discuss how to optimize these applications to resolve these problems.
5 Dec 2014 by Michael Coppock
At GDC 2014, Microsoft announced stunning news for PC Gaming in 2015—the next iteration of Direct3D, version 12. D3D 12 returns to low level programming; it gives more control to game developers and introduces many new exciting features.
27 Feb 2015 by Doug Mcnabb
Sparse Procedural Volumetric Rendering (SPVR) is a technique for rendering real-time volumetric effects. We’re excited that the upcoming book “GPU Pro 6” will include an SPVR chapter. This document gives some additional details.
6 Jul 2015 by Android on Intel
This article shows how to analyze and improve the performance of a mobile game and how to optimize graphic resources for a mobile platform, using mTricks Looting Crown as an example.
23 Oct 2015 by Intel
This whitepaper describes how developers can integrate Intel® RealSense™ SDK background segmentation (BGS) middleware to create new immersive collaboration applications.
13 Dec 2023 by Benjamin Consolvo
This article explores the use of Large Language Models (LLMs) in various applications, such as chatbots, code generation, and debugging.
20 Sep 2015 by Bartlomiej Filipek
A little guide about modern OpenGL and why it gives us so much value.
14 Oct 2018 by Bahrudin Hrnjica
ANNdotNET v1.0 has been released
17 Apr 2016 by Ryan Scott White
an assembler/compiler for AMD’s GCN (Generation Core Next Architecture) Assembly Language
20 Aug 2018 by Bahrudin Hrnjica
Linear regression with CNTK and C#
22 Feb 2013 by Asif Bahrainwala
HPC via Compute Shaders (GPGPU).
15 Mar 2021 by tugrulGtx
Header-only C++ tool that supports basic array-like usage pattern and uses multiple graphics cards in system as storage with LRU caching