In this article, we will discuss about the advanced Android application development based on the example of creating a responsive Airport schedule simulator application.
XCODE & Android Studio mobile app projects built using Ionic's Capacitor with an Angular 14 UI. Includes WebRTC for video conferencing, and SwipeClouds for Playing Millions of HD Movies & Videos and A Custom Capacitor Plugin for Scraping User Data for Targeted Delivery of video ads to mobile phones.
A look at how Xamarin MonoTouch allows you to create cross-platform applications, using the native C# / Silverlight for Windows Phone and C#, via Xamarin MonoTouch, for iOS.
This article will cover the basics of network programming using Network View in Unity 3D. We will be creating an Authoritative Server based networking environment showcasing the basics functions of network programming using Unity 3D and C#.
PocketPcAgent is an application that can be installed on Windows Mobile devices that are running Windows Mobile 5.0 or higher. The application listens to events such as SMS Received, Call Missed, E-Mail Received, Battery Strength Changed, and much more on the Pocket PC.
Create a Xamarin Forms tabbed page or carousel page by binding to a collection of ViewModels; extending beyond the current capabilities of Xamarin Forms.
This article will cover the basics of Leap Motion integration into your Unity 3D project. We will look at the basic setup and implementation of the basics to get you started. In order for you to try the code, you will need to have the Leap Motion hardware.
DevExpress – December is a month of giving and if you are looking to fill the gift stocking of that special developer someone, have a look at the new release of DevExpress. I have been lucky enough to explore the product for the past while. As usual, DevExpress come out tops with some awesome new fe
For those of you who are interested in developing your own “smart” drone, this article provides easy directions for making an intelligent, autonomous drone using an Android* smartphone, OpenCV*, C++, and Java*.
In this tip, we will discuss a quick way of how to locate a point in the Map and then adding a customized pushpin to these locations through a sample XML.
As one of the interfaces on mobile devices and tablets, the key function of the audio jack is to play music. However, its other usage cannot be ignored—the audio jack can also be used to transmit data.
In Android, it is very easy to create an app that can play video clips; it is also easy to create a game app with 3D graphic surface. But it is not straightforward to create an app that can play video on a 3D graphic object. This article describes an app I created with the goal of meeting this chall
Rollbase is the next evolution of rapid application development (RAD) by Progress Software. Instead of releasing a traditional client-side package, Rollbase provides CASE tools in the form of a Software-as-a-Service.
In short, I wanted to determine if Famo.us does actually have great mobile performance, as well as have an understanding of how straightforward the process was for packaging my web application as mobile app.
This article deals with Android product flavors in depth. Learn how to create multiple apks from the same source code. Create, customize, group, configure and filter product flavors.
This guide provides application developers with an introduction to the Android Sensor framework and discusses how to use some of the sensors that are generally available on phones and tablets based on the Intel® Atom™ processor.
Some basic concepts about the RIM BlackBerry PlayBook, the Adobe AIR and Adobe Flash Player runtimes, the relevant SDKs and tooling choices, the BlackBerry ecosystem, and how they all fit together
This article introduces Android Studio (Beta), the new Android integrated development environment (IDE), which will eventually replace the Eclipse ADT Bundle.
Programming tests are frequently used to screen job applicants. This article describes one problem given by a large modern technology company and its solution in swift.
In this tutorial we will build a meaningful, and nontrivial Windows phone 7 application. This will give us the opportunity to explore layout controls, interactive controls, Visual Studio and a good bit more.
In this second part of the tutorial, we will describe how to wire up the MainPage.xaml.cs file and bring all of the objects in the Bird Hunt game together into a running application
Golden Hammer Software took a trip earlier this year to New York to attend the Intel Android CodeFest. We updated Big Mountain Snowboarding, Trick Shot Bowling, and Scribble Worm to run natively on Intel Android devices during that weekend. All three of these games use C++ through the NDK.
During an Intel CodeFest I optimized all my games for Intel Architecture and it was dead simple. I’ll describe my experience with the process and hopefully will get you interested to do the same.
This technical case study reviews the challenges that the developers faced when porting the latest version of SSX to the Intel® platform code named Bay Trail while remaining true to the original spirit of the game.
In this tutorial, I will share several tools that provide insight into how your code is performing, and show you how to make the most of user marks in the memory graph to analyze your performance.
Today, I would like to introduce you to the Orbbec Astra sensor and the Nuitrack body-tracking SDK. This is an in-depth tutorial for software developers who would like to use a new depth sensor and a new body-tracking SDK to develop amazing motion applications.
Today I am writing to share my experience in optimizing Grace Application (an Android Application) for Intel® x86 architecture and using Intel® WiDi to bring the Grace App to the living room big screen.
In this tutorial I will explain about the basic components of an Android application and show you step by step how to create, fix, and test your first android application.
Recent industry reports have indicated that over 70% of tablets and smartphones worldwide use the Android OS. However, due to Android’s open platform, the OS does not provide sufficient protection from malicious apps or Trojans.
In a recently posted stable release of Intel Threading Building Blocks (Intel® TBB), we have added experimental support for Android applications; i.e., building Intel TBB libraries for use in Android applications via the JNI interface.
In this whitepaper, we will be going through the steps necessary to build the WebRTC source code from Google in order to run their sample AppRTC/WebRTC application.
This first installment introduces essential concepts and categories of game engines and middleware to help narrow your choice, including SDK versus Android Native Development Kit (NDK) development.
This tutorial will guide you through writing a native “Hello World” Android* app in Visual Studio* through the IDE Integration feature of Intel® INDE 2015.
This sample demonstrates the use of the extension GL_INTEL_fragment_shader_ordering, which is written against the OpenGL* 4.4 core profile and GLES 3.1 specifications.
The Murl Engine is a fresh and free solution for cross-platform development. It is focused on games and multimedia applications and is currently supporting Android, iOS, Windows, OS X and Linux* platforms.
The goal of this document is to show you how to write code and connect the hardware to establish BLE communication between an Intel Edison and a Bluetooth 4.0-equipped Android device, using free software tools and low-cost, off-the-shelf hardware.
This article presents a general purpose event class called SyncEvent supporting standard thread synchronization operations like signalling and waiting, also on multiple events.
This step-by-step guide walks you through the process of setting up and compiling different libraries that are used in gaming and multimedia specifically for x86 target platforms.
In this post I will explain how quality imaging is the most critical element for an application I’m working on to support both OCR and NLP.And how I’m using the MobileImage SDK to do it.
In this article, we’ll look at how thinking about monetization near the beginning of the development process can give you an opportunity to tailor your strategy to your target audience—and integrate it more seamlessly into your product.
This blog covers some Tips and Tricks on memory optimization and working with textures and was compiled by Steve Hughes who works as an Applications Engineer for Visual Computing at Intel.
What is ultra light, ultra responsive and ultra thin? Yes it’s the new Intel® Ultrabook™ platform. If you’ve heard about it here is your opportunity to get answers to your questions and find out what this new platform can mean to you as a SW Developer. Today is the beginning of an evolution in PC Co
This chapter will cover some of the core concepts of object-oriented programming (OOP) and how they apply to both iPhone and Windows Phone 7 programming
This will walk you through the creation of a custom IMarkerProvider implementation, allowing to display SAMI subtitles in SMF (Silverlight Media Framework).
Watch public domain and Indie films in an ultrabook packaged desktop webapp. Use Film App as an offline scheduler for local Film Festivals to support Indie film screenings.
If you have not heard of it before, NME is a free and open-source framework, designed to bring a unified feature set and native performance to many platforms, including the BlackBerry® PlayBook™ tablet and BlackBerry® 10.
Cloud Solution to help Patients to get rid of Drug Addiction and take medicines on time. Failing to take drug will trigger notifications to Doctors. Drug reminders will be available in Live Calendar and Proofs for taken medicines will be stored in SkyDrive.
The freemium business model works, no doubt about it. 2013 showed an increasing trend towards this model, with pay for play apps making up an increasingly smaller portion of overall app revenues.
SEAndroid is now the overall framework for implementing SELinux mandatory access control (MAC) and middleware mandatory access control (MMAC) on Android.
This document walks through the steps to produce a fat APK that includes both x86 and ARM libraries from within the latest Unity 4 or Unity 5 versions.
First time users of Intel® HAXM can occasionally run into situations where they are not sure if their Android* emulator is in fact using HAXM technology. This article will provide the necessary steps to verify that you are in fact using HAXM technology.
The intention of this guide is to provide quick steps to create, build, debug, and analyze OpenCL™ applications with the OpenCL™ Code Builder, a part of Intel® Integrated Native Development Environment (Intel® INDE)
In this article I will describe the effects implemented by Gameloft in GTR2 and focus on how we managed to fit those effects into the 30 frames per second (FPS) budget we had set ourselves.
In this article, we can see how to debug and check the exception error in Android Linux Kernel in Intel ® Architecture-based system with Intel ® JTAG Debugger which is a part of tool Intel System Studio ® Ultimate Edition.
This article will introduce Android on Intel® 64-bit architecture and discuss its unique compatibilities, including technical details, performance gains, problem statements, and available solutions for Android on Intel® Atom™ processor-based platforms.
To ensure outstanding results from 3D4Medical’s brilliant, interactive teaching and reference application for human anatomy on Android* devices, Intel pinpointed opportunities for performance improvements, helping expand the product’s market potential.
We will look at how developers can take advantage of the Intel HAXM emulator when developing a universal Android app that targets different Android platforms like Android Wear and TV, and device variations.
Linderdaum Engine is an open source, purely object-oriented 3D gaming engine for Microsoft Windows, Google Android, and BlackBerry OS 10 written in C++.