by Nick Kopp
This article builds upon the earlier High Performance Queries: GPU vs. PLINQ vs. LINQ and ports this to also support OpenCL devices and adds benchmarking so you can easily compare performance.
by tugrulGtx
Multi-device OpenCL load balancer and pipeliner for C# in few lines of code.
by John Michael Hauck
It has never been easier for C# desktop developers to write code that takes advantage of the amazing computing performance of modern graphics cards. In this post I will share some techniques for solving a simple (but still interesting) image analysis problem. Source Code https://www.assembla.com/co
by Max R McCarty
OWASP's #6 most vulnerable security risk has to do with keeping secrets secret.
by Stefan Yurkevitch
In this article, we’ll be exploring how to integrate the oneAPI Deep Neural Network (oneDNN) library and the SYCL-based Data Parallel C++ (DPC++) programming language into existing codebases.
by Dhruv__Patel
In this article we compare and contrast SYCL and CUDA, and discuss how the oneAPI compiler can work with SYCL.
by aroman
In this post I explore Lattice Boltzmann methods and build a related project
by tugrulGtx
Header-only C++ tool that supports basic array-like usage pattern and uses multiple graphics cards in system as storage with LRU caching.