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DirectX 11 Compute Shaders

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22 Feb 2013CPOL2 min read 95.5K   2.9K   37  
HPC via Compute Shaders (GPGPU).

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This article, along with any associated source code and files, is licensed under The Code Project Open License (CPOL)


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Instructor / Trainer
India India
Hi,
I have been working with computers since my eight grade, programming the ZX Spectrum. I have always had an interest in assembly language and computer theory (and is still the reason for taking tons of online courses), actively code using C/C++ on Windows (using VS) and Linux (using QT).

I also provide training on data structures, algorithms, parallel patterns library , Graphics (DX11), GPGPUs (DX11-CS,AMP) and programming for performance on x86.
Feel free to call me at 0091-9823018914 (UTC +5:30)



(All views expressed here do not reflect the views of my employer).

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